# Cornerstone core API
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# Table of Contents
- Objects
- EnabledElements
- ImageLoader
- ImageCache
- Metadata
- EnabledElementLayers
- Internal
- guid
- drawImage
- drawImageSync
- renderLayers
- getImageFitScale
- generateLut
- getDefaultViewport
- createDefaultDisplayedArea
- createViewport
- generateLinearModalityLUT
- getModalityLUT
- storedPixelDataToCanvasImageDataRGBA
- generateColorLut
- storedRGBAPixelDataToCanvasImageData
- computeAutoVoi
- hasVoi
- isRotated
- getImageSize
- calculateTransform
- storedColorPixelDataToCanvasImageData
- storedPixelDataToCanvasImageData
- storedPixelDataToCanvasImageDataColorLUT
- storedPixelDataToCanvasImageDataPseudocolorLUT
- rendering
- getLut
- getLut
- getRenderCanvas
- getRenderCanvas
- getRenderCanvas
- getRenderCanvas
- renderColorImage
- doesImageNeedToBeRendered
- initializeRenderCanvas
- saveLastRendered
- renderGrayscaleImage
- lutMatches
- renderLabelMapImage
- renderPseudoColorImage
- EnabledElementStub
- createEnabledElementStub
- renderToCanvas
- renderWebImage
- WebGLRendering
- Polyfills
- purgeLayers
- getPixelValues
- getRestoreImageMethod
- ensuresColormap
- restoreImage
- convertImageToFalseColorImage
- convertToFalseColorImage
- linspace
- getRank
- searchSorted
- makeMappingArray
- createLinearSegmentedColormap
- getColormapsList
- getColormap
- linearIndexLookupMain
- setNumberOfTableValues
- setRamp
- setTableRange
- setHueRange
- setSaturationRange
- setValueRange
- setRange
- setAlphaRange
- getColor
- build
- buildSpecialColors
- mapValue
- getIndex
- setTableValue
- getElementData
- removeElementData
- canvasToPixel
- pixelToCanvas
- HSVToRGB
- LookupTable
- disable
- hasImageOrLayers
- enable
- displayImage
- draw
- draw
- drawInvalidated
- invalidate
- invalidateImageId
- updateImage
- getEnabledElements
- hasImageOrLayers
- drawCompositeImage
- tryEnableWebgl
- generateUUID
- createCanvas
- getCanvas
- fitToWindow
- validateParameterUndefined
- validateParameterUndefinedOrNull
- generateLinearVOILUT
- generateLinearVOILUT
- generateNonLinearVOILUT
- getVOILut
- getDefaultViewportForImage
- getImage
- getPixels
- getStoredPixels
- getViewport
- setViewport
- setMaximumSizeBytes
- purgeCacheIfNecessary
- putImageLoadObject
- getImageLoadObject
- removeImageLoadObject
- CacheInformation
- getCacheInfo
- decache
- purgeCache
- changeImageIdCacheSize
- pageToPixel
- pixelDataToFalseColorData
- addGrayscaleLayer
- addLabelMapLayer
- addPseudoColorLayer
- reset
- setCanvasSize
- wasFitToWindow
- relativeRescale
- resize
- setDefaultViewport
- setToPixelCoordinateSystem
- triggerEvent
- WebGLTextureCache
# Objects
# vec2
A two-dimensional vector
Type: Object (opens new window)
# Parameters
xNumber (opens new window) The x distanceyNumber (opens new window) The y distance
# VOI
VOI
Type: Object (opens new window)
# Parameters
windowWidthNumber (opens new window) Window Width for displaywindowCenterNumber (opens new window) Window Center for display
# LUT
Lookup Table Array
Type: Object (opens new window)
# Properties
firstValueMappedNumber (opens new window)numBitsPerEntryNumber (opens new window)lutArray (opens new window)
# ImageStats
Image Statistics Object
Type: Object (opens new window)
# Properties
lastGetPixelDataTimeNumber (opens new window)? The time in ms taken to retrieve stored pixels required to draw the imagelastStoredPixelDataToCanvasImageDataTimeNumber (opens new window)? The time in ms taken to map from stored pixel array to canvas pixel arraylastPutImageDataTimeNumber (opens new window)? The time in ms taken for putImageData to put the canvas pixel data into the canvas contextlastRenderTimeNumber (opens new window)? The total time in ms taken for the entire rendering function to runlastLutGenerateTimeNumber (opens new window)? The time in ms taken to generate the lookup table for the image
# Image
An Image Object in Cornerstone
Type: Object (opens new window)
# Properties
imageIdstring (opens new window) The imageId associated with this image objectminPixelValueNumber (opens new window) the minimum stored pixel value in the imagemaxPixelValueNumber (opens new window) the maximum stored pixel value in the imageslopeNumber (opens new window) the rescale slope to convert stored pixel values to modality pixel values or 1 if not specifiedinterceptNumber (opens new window) the rescale intercept used to convert stored pixel values to modality values or 0 if not specifiedwindowCenterNumber (opens new window) the default windowCenter to apply to the imagewindowWidthNumber (opens new window) the default windowWidth to apply to the imagegetPixelDatafunction (opens new window) a function that returns the underlying pixel data. An array of integers for grayscale and an array of RGBA for colorgetImageDatafunction (opens new window) a function that returns a canvas imageData object for the image. This is only needed for color imagesgetCanvasfunction (opens new window) a function that returns a canvas element with the image loaded into it. This is only needed for color images.getImagefunction (opens new window) a function that returns a JavaScript Image object with the image data. This is optional and typically used for images encoded in standard web JPEG and PNG formatsrowsNumber (opens new window) number of rows in the image. This is the same as height but duplicated for conveniencecolumnsNumber (opens new window) number of columns in the image. This is the same as width but duplicated for convenienceheightNumber (opens new window) the height of the image. This is the same as rows but duplicated for conveniencewidthNumber (opens new window) the width of the image. This is the same as columns but duplicated for conveniencecolorBoolean (opens new window) true if pixel data is RGB, false if grayscalelutObject (opens new window) The Lookup TablergbaBoolean (opens new window) Is the color pixel data stored in RGBA?columnPixelSpacingNumber (opens new window) horizontal distance between the middle of each pixel (or width of each pixel) in mm or undefined if not knownrowPixelSpacingNumber (opens new window) vertical distance between the middle of each pixel (or height of each pixel) in mm or undefined if not knowninvertBoolean (opens new window) true if the the image should initially be displayed be inverted, false if not. This is here mainly to support DICOM images with a photometric interpretation of MONOCHROME1sizeInBytesNumber (opens new window) the number of bytes used to store the pixels for this image.falseColorBoolean (opens new window)? Whether or not the image has undergone false color mappingorigPixelDataArray (opens new window)? Original pixel data for an image after it has undergone false color mappingstatsImageStats? Statistics for the last redraw of the imagecachedLutObject (opens new window) Cached Lookup Table for this image.colormap(String (opens new window) | Colormap)? Depreacted. Use viewport.colormap instead. an optional colormap ID or colormap object (from colors/colormap.js). This will be applied during rendering to convert the image to pseudocolorlabelmapBoolean (opens new window)? whether or not to render this image as a label map (i.e. skip modality and VOI LUT pipelines and use only a color lookup table)
# Viewport
A Viewport Settings Object Cornerstone
Type: Object (opens new window)
# Properties
scaleNumber (opens new window)? The scale applied to the image. A scale of 1.0 will display no zoom (one image pixel takes up one screen pixel). A scale of 2.0 will be double zoom and a scale of .5 will be zoomed out by 2xtranslationvec2? An object with properties x and y which describe the translation to apply in the pixel coordinate system. Note that the image is initially displayed centered in the enabled element with a x and y translation of 0 and 0 respectively.voiVOI? an object with properties windowWidth and windowCenter.invertboolean (opens new window)? Whether or not the image is inverted.pixelReplicationboolean (opens new window)? true if the image smooth / interpolation should be used when zoomed in on the image or false if pixel replication should be used.hflipboolean (opens new window)? true if the image is flipped horizontally. Default is falsevflipboolean (opens new window)? true if the image is flipped vertically. Default is falserotationNumber (opens new window)? the rotation of the image (90 degree increments). Default is 0modalityLUTLUT? the modality LUT to apply or undefined if nonevoiLUTLUT? the modality LUT to apply or undefined if nonecolormap(String (opens new window) | Colormap)? an optional colormap ID or colormap object (from colors/colormap.js). This will be applied during rendering to convert the image to pseudocolorlabelmapBoolean (opens new window)? whether or not to render this image as a label map (i.e. skip modality and VOI LUT pipelines and use only a color lookup table)
# EnabledElement
An Enabled Element in Cornerstone
Type: Object (opens new window)
# Properties
elementHTMLElement (opens new window) The DOM element which has been enabled for use by CornerstoneimageImage (opens new window)? The image currently displayed in the enabledElementviewportViewport? The current viewport settings of the enabledElementcanvasHTMLCanvasElement (opens new window)? The current canvas for this enabledElementinvalidBoolean (opens new window) Whether or not the image pixel data underlying the enabledElement has been changed, necessitating a redrawneedsRedrawBoolean (opens new window) A flag for triggering a redraw of the canvas without re-retrieving the pixel data, since it remains validlayersArray (opens new window)<EnabledElementLayer>? The layers that have been added to the enabledElementsyncViewportsBoolean (opens new window)? Whether or not to synchronize the viewport parameters for each of the enabled element's layerslastSyncViewportsStateBoolean (opens new window)? The previous state for the sync viewport boolean
# EnabledElementLayer
An Enabled Element Layer in Cornerstone
Type: Object (opens new window)
# Properties
elementHTMLElement (opens new window) The DOM element which has been enabled for use by CornerstoneimageImage (opens new window)? The image currently displayed in the enabledElementviewportViewport? The current viewport settings of the enabledElementcanvasHTMLCanvasElement (opens new window)? The current canvas for this enabledElementoptionsObject (opens new window)? Layer drawing optionsinvalidBoolean (opens new window) Whether or not the image pixel data underlying the enabledElement has been changed, necessitating a redrawneedsRedrawBoolean (opens new window) A flag for triggering a redraw of the canvas without re-retrieving the pixel data, since it remains valid
# ImageLoadObject
An Image Load Object
Type: Object (opens new window)
# Properties
promisePromise (opens new window) The Promise tracking the loading of this imagecancelFn(Function (opens new window) | undefined (opens new window)) A function to cancel the image load request
# VOILUTFunction
Volume of Interest Lookup Table Function
Type: Function (opens new window)
# Parameters
modalityLutValueNumber (opens new window)
Returns Number (opens new window) transformed value
# EnabledElements
# getEnabledElement
Retrieves a Cornerstone Enabled Element object
# Parameters
elementHTMLElement (opens new window) An HTML Element enabled for Cornerstone
Returns EnabledElement A Cornerstone Enabled Element
# addEnabledElement
Adds a Cornerstone Enabled Element object to the central store of enabledElements
# Parameters
enabledElementEnabledElement A Cornerstone enabledElement Object
Returns void
# getEnabledElementsByImageId
Adds a Cornerstone Enabled Element object to the central store of enabledElements
# Parameters
imageIdstring (opens new window) A Cornerstone Image ID
Returns Array (opens new window)<EnabledElement> An Array of Cornerstone enabledElement Objects
# getEnabledElements
Retrieve all of the currently enabled Cornerstone elements
Returns Array (opens new window)<EnabledElement> An Array of Cornerstone enabledElement Objects
# ImageLoader
This module deals with ImageLoaders, loading images and caching images
# loadImageFromImageLoader
Load an image using a registered Cornerstone Image Loader.
The image loader that is used will be determined by the image loader scheme matching against the imageId.
# Parameters
imageIdString (opens new window) A Cornerstone Image Object's imageIdoptionsObject (opens new window)? Options to be passed to the Image Loader
Returns ImageLoadObject An Object which can be used to act after an image is loaded or loading fails
# loadImage
Loads an image given an imageId and optional priority and returns a promise which will resolve to the loaded image object or fail if an error occurred. The loaded image is not stored in the cache.
# Parameters
imageIdString (opens new window) A Cornerstone Image Object's imageIdoptionsObject (opens new window)? Options to be passed to the Image Loader
Returns ImageLoadObject An Object which can be used to act after an image is loaded or loading fails
# loadAndCacheImage
Loads an image given an imageId and optional priority and returns a promise which will resolve to the loaded image object or fail if an error occurred. The image is stored in the cache.
# Parameters
imageIdString (opens new window) A Cornerstone Image Object's imageIdoptionsObject (opens new window)? Options to be passed to the Image Loader
Returns ImageLoadObject Image Loader Object
# registerImageLoader
Registers an imageLoader plugin with cornerstone for the specified scheme
# Parameters
schemeString (opens new window) The scheme to use for this image loader (e.g. 'dicomweb', 'wadouri', 'http')imageLoaderFunction (opens new window) A Cornerstone Image Loader function
Returns void
# registerUnknownImageLoader
Registers a new unknownImageLoader and returns the previous one
# Parameters
imageLoaderFunction (opens new window) A Cornerstone Image Loader
Returns (Function (opens new window) | Undefined (opens new window)) The previous Unknown Image Loader
# ImageCache
This module deals with caching images
# Metadata
# addProvider
Adds a metadata provider with the specified priority
# Parameters
providerFunction (opens new window) Metadata provider functionpriorityNumber (opens new window) 0 is default/normal, > 0 is high, < 0 is low (optional, default0)
Returns void
# removeProvider
Removes the specified provider
# Parameters
providerFunction (opens new window) Metadata provider function
Returns void
# getMetaData
Gets metadata from the registered metadata providers. Will call each one from highest priority to lowest until one responds
# Parameters
typeString (opens new window) The type of metadata requested from the metadata storeimageIdString (opens new window) The Cornerstone Image Object's imageId
Returns any The metadata retrieved from the metadata store
# EnabledElementLayers
# triggerEventForLayer
Helper function to trigger an event on a Cornerstone element with a specific layerId
# Parameters
eventNameString (opens new window) The event name (e.g. CornerstoneLayerAdded)enabledElementEnabledElement The Cornerstone enabled elementlayerIdString (opens new window) The layer's unique identifier
Returns void
# rescaleImage
Rescale the target layer to the base layer based on the relative size of each image and their pixel dimensions.
This function will update the Viewport parameters of the target layer to a new scale.
# Parameters
baseLayerEnabledElementLayer The base layertargetLayerEnabledElementLayer The target layer to rescale
Returns void
# addLayer
Add a layer to a Cornerstone element
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for CornerstoneimageImage (opens new window) A Cornerstone Image object to add as a new layeroptionsObject (opens new window) Options for the layer
Returns String (opens new window) layerId The new layer's unique identifier
# removeLayer
Remove a layer from a Cornerstone element given a layer ID
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for CornerstonelayerIdString (opens new window) The unique identifier for the layer
Returns void
# getLayer
Retrieve a layer from a Cornerstone element given a layer ID
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for CornerstonelayerIdString (opens new window) The unique identifier for the layer
Returns EnabledElementLayer The layer
# getLayers
Retrieve all layers for a Cornerstone element
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for Cornerstone
Returns Array (opens new window)<EnabledElementLayer> An array of layers
# getVisibleLayers
Retrieve all visible layers for a Cornerstone element
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for Cornerstone
Returns Array (opens new window)<EnabledElementLayer> An array of layers
# setActiveLayer
Set the active layer for a Cornerstone element
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for CornerstonelayerIdString (opens new window) The unique identifier for the layer
Returns void
# setLayerImage
Set a new image for a specific layerId
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for CornerstoneimageImage (opens new window) The image to be displayed in this layerlayerIdString (opens new window)? The unique identifier for the layer
Returns void
# getActiveLayer
Retrieve the currently active layer for a Cornerstone element
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for Cornerstone
Returns EnabledElementLayer The currently active layer
# Internal
# guid
Generate a unique identifier
Returns string (opens new window) A unique identifier
# drawImage
Internal API function to draw an image to a given enabled element
# Parameters
enabledElementEnabledElement The Cornerstone Enabled Element to redrawinvalidatedBoolean (opens new window) true if pixel data has been invalidated and cached rendering should not be used (optional, defaultfalse)
Returns void
# drawImageSync
Draw an image to a given enabled element synchronously
# Parameters
enabledElementEnabledElement An enabled element to draw intoinvalidatedBoolean (opens new window) true if pixel data has been invalidated and cached rendering should not be used
Returns void
# renderLayers
Internal function to render all layers for a Cornerstone enabled element
# Parameters
contextCanvasRenderingContext2D (opens new window) Canvas context to draw uponlayersArray (opens new window)<EnabledElementLayer> The array of all layers for this enabled elementinvalidatedBoolean (opens new window) A boolean whether or not this image has been invalidated and must be redrawn
Returns void
# getImageFitScale
Calculates the horizontal, vertical and minimum scale factor for an image
# Parameters
windowSize{width, height} The window size where the image is displayed. This can be any HTML element or structure with a width, height fields (e.g. canvas).imageany The cornerstone image objectrotationNumber (opens new window) Optional. The rotation angle of the image. (optional, defaultnull)
Returns {horizontalScale, verticalScale, scaleFactor} The calculated horizontal, vertical and minimum scale factor
# generateLut
Creates a LUT used while rendering to convert stored pixel values to display pixels
# Parameters
imageImage (opens new window) A Cornerstone Image ObjectwindowWidthNumber (opens new window) The Window WidthwindowCenterNumber (opens new window) The Window CenterinvertBoolean (opens new window) A boolean describing whether or not the image has been invertedmodalityLUTArray (opens new window)? A modality Lookup TablevoiLUTArray (opens new window)? A Volume of Interest Lookup Table
Returns Uint8ClampedArray (opens new window) A lookup table to apply to the image
# getDefaultViewport
Creates a new viewport object containing default values for the image and canvas
# Parameters
canvasHTMLElement (opens new window) A Canvas DOM elementimageImage (opens new window) A Cornerstone Image Object
Returns Viewport viewport object
# createDefaultDisplayedArea
Creates the default displayed area. C.10.4 Displayed Area Module: This Module describes Attributes required to define a Specified Displayed Area space.
# createViewport
Creates a new viewport object containing default values
Returns Viewport viewport object
# generateLinearModalityLUT
Generates a linear modality transformation function
See DICOM PS3.3 C.11.1 Modality LUT Module
http://dicom.nema.org/medical/Dicom/current/output/chtml/part03/sect_C.11.html (opens new window)
# Parameters
slopeNumber (opens new window) m in the equation specified by Rescale Intercept (0028,1052).interceptNumber (opens new window) The value b in relationship between stored values (SV) and the output units specified in Rescale Type (0028,1054).Output units = m*SV + b.
Returns function (any): any A linear modality LUT function. Given a stored pixel it returns the modality pixel value
# getModalityLUT
Get the appropriate Modality LUT for the current situation.
# Parameters
slopeNumber (opens new window)? m in the equation specified by Rescale Intercept (0028,1052).interceptNumber (opens new window)? The value b in relationship between stored values (SV) and the output units specified in Rescale Type (0028,1054).modalityLUTFunction (opens new window)? A modality LUT function. Given a stored pixel it returns the modality pixel value.
Returns function (any): any A modality LUT function. Given a stored pixel it returns the modality pixel value.
# storedPixelDataToCanvasImageDataRGBA
This function transforms stored pixel values into a canvas image data buffer by using a LUT.
# Parameters
imageImage (opens new window) A Cornerstone Image ObjectlutArray (opens new window) Lookup table arraycanvasImageDataDataUint8ClampedArray (opens new window) canvasImageData.data buffer filled with white pixels
Returns void
# generateColorLut
Creates a LUT used while rendering to convert stored pixel values to display pixels
# Parameters
imageImage (opens new window) A Cornerstone Image ObjectwindowWidthNumber (opens new window) The Window WidthwindowCenterNumber (opens new window) The Window CenterinvertBoolean (opens new window) A boolean describing whether or not the image has been invertedvoiLUTArray (opens new window)? A Volume of Interest Lookup Table
Returns Uint8ClampedArray (opens new window) A lookup table to apply to the image
# storedRGBAPixelDataToCanvasImageData
Converts stored RGBA color pixel values to display pixel values using a LUT.
# Parameters
imageImage (opens new window) A Cornerstone Image ObjectlutArray (opens new window) Lookup table arraycanvasImageDataDataUint8ClampedArray (opens new window) canvasImageData.data buffer filled with white pixels
Returns void
# computeAutoVoi
Computes the VOI to display all the pixels if no VOI LUT data (Window Width/Window Center or voiLUT) exists on the viewport object.
# Parameters
viewportViewport Object containing the viewport propertiesimageObject (opens new window) An Image loaded by a Cornerstone Image Loader
Returns void
# hasVoi
Check if viewport has voi LUT data
# Parameters
viewportany The viewport to check for voi LUT data
Returns Boolean (opens new window) true viewport has LUT data (Window Width/Window Center or voiLUT). Otherwise, false.
# isRotated
Check if the angle is rotated
# Parameters
rotationNumber (opens new window) the rotation angle
Returns Boolean (opens new window) true if the angle is rotated; Otherwise, false.
# getImageSize
Retrieves the current image dimensions given an enabled element
# Parameters
imageany The Cornerstone image.rotationNumber (opens new window) Optional. The rotation angle of the image. (optional, defaultnull)
Returns {width: Number (opens new window), height: Number (opens new window)} The Image dimensions
# calculateTransform
Calculate the transform for a Cornerstone enabled element
# Parameters
enabledElementEnabledElement The Cornerstone Enabled ElementscaleNumber (opens new window)? The viewport scale
Returns Transform The current transform
# storedColorPixelDataToCanvasImageData
Converts stored color pixel values to display pixel values using a LUT.
Note: Skips alpha value for any input image pixel data.
# Parameters
imageImage (opens new window) A Cornerstone Image ObjectlutArray (opens new window) Lookup table arraycanvasImageDataDataUint8ClampedArray (opens new window) canvasImageData.data buffer filled with white pixels
Returns void
# storedPixelDataToCanvasImageData
This function transforms stored pixel values into a canvas image data buffer by using a LUT. This is the most performance sensitive code in cornerstone and we use a special trick to make this go as fast as possible. Specifically we use the alpha channel only to control the luminance rather than the red, green and blue channels which makes it over 3x faster. The canvasImageDataData buffer needs to be previously filled with white pixels.
NOTE: Attribution would be appreciated if you use this technique!
# Parameters
imageImage (opens new window) A Cornerstone Image ObjectlutArray (opens new window) Lookup table arraycanvasImageDataDataUint8ClampedArray (opens new window) canvasImageData.data buffer filled with white pixels
Returns void
# storedPixelDataToCanvasImageDataColorLUT
# Parameters
imageImage (opens new window) A Cornerstone Image ObjectcolorLut(LookupTable | Array (opens new window)) Lookup table arraycanvasImageDataDataUint8ClampedArray (opens new window) canvasImageData.data buffer filled with white pixels
Returns void
# storedPixelDataToCanvasImageDataPseudocolorLUT
# Parameters
imageImage (opens new window) A Cornerstone Image ObjectgrayscaleLutArray (opens new window) Lookup table arraycolorLut(LookupTable | Array (opens new window)) Lookup table arraycanvasImageDataDataUint8ClampedArray (opens new window) canvasImageData.data buffer filled with white pixels
Returns void
# rendering
# getLut
Generates an appropriate Look Up Table to render the given image with the given window width and level (specified in the viewport) Uses an internal cache for performance
# Parameters
imageObject (opens new window) The image to be renderedviewportObject (opens new window) The viewport values used for rendering
Returns Uint8ClampedArray (opens new window) Look Up Table array.
# getLut
Retrieve or generate a LUT Array for an Image and Viewport
# Parameters
imageImage (opens new window) An Image ObjectviewportViewport An Viewport ObjectinvalidatedBoolean (opens new window) Whether or not the LUT data has been invalidated (e.g. by a change to the windowWidth, windowCenter, or invert viewport parameters).
Returns Uint8ClampedArray (opens new window) LUT Array
# getRenderCanvas
Returns an appropriate canvas to render the Image. If the canvas available in the cache is appropriate it is returned, otherwise adjustments are made. It also sets the color transfer functions.
# Parameters
enabledElementObject (opens new window) The cornerstone enabled elementimageObject (opens new window) The image to be renderedinvalidatedBoolean (opens new window) Is pixel data valid
Returns HTMLCanvasElement (opens new window) An appropriate canvas for rendering the image
# getRenderCanvas
Returns an appropriate canvas to render the Image. If the canvas available in the cache is appropriate it is returned, otherwise adjustments are made. It also sets the color transfer functions.
# Parameters
enabledElementObject (opens new window) The cornerstone enabled elementimageObject (opens new window) The image to be renderedinvalidatedBoolean (opens new window) Is pixel data validuseAlphaChannelBoolean (opens new window) Will an alpha channel be used (optional, defaulttrue)
Returns HTMLCanvasElement (opens new window) An appropriate canvas for rendering the image
# getRenderCanvas
Returns an appropriate canvas to render the Image. If the canvas available in the cache is appropriate it is returned, otherwise adjustments are made. It also sets the color transfer functions.
# Parameters
enabledElementObject (opens new window) The cornerstone enabled elementimageObject (opens new window) The image to be renderedinvalidatedBoolean (opens new window) Is pixel data valid
Returns HTMLCanvasElement (opens new window) An appropriate canvas for rendering the image
# getRenderCanvas
Returns an appropriate canvas to render the Image. If the canvas available in the cache is appropriate it is returned, otherwise adjustments are made. It also sets the color transfer functions.
# Parameters
enabledElementObject (opens new window) The cornerstone enabled elementimageObject (opens new window) The image to be renderedinvalidatedBoolean (opens new window) Is pixel data valid
Returns HTMLCanvasElement (opens new window) An appropriate canvas for rendering the image
# renderColorImage
API function to render a color image to an enabled element
# Parameters
enabledElementEnabledElement The Cornerstone Enabled Element to redrawinvalidatedBoolean (opens new window) true if pixel data has been invalidated and cached rendering should not be used
Returns void
# doesImageNeedToBeRendered
Determine whether or not an Enabled Element needs to be re-rendered.
If the imageId has changed, or if any of the last rendered viewport parameters have changed, this function will return true.
# Parameters
enabledElementEnabledElement An Enabled ElementimageImage (opens new window) An Image
Returns boolean (opens new window) Whether or not the Enabled Element needs to re-render its image
# initializeRenderCanvas
Sets size and clears canvas
# Parameters
enabledElementObject (opens new window) Cornerstone Enabled ElementimageObject (opens new window) Image to be rendered
Returns void
# saveLastRendered
Saves the parameters of the last render into renderingTools, used later to decide if data can be reused.
# Parameters
enabledElementObject (opens new window) Cornerstone EnabledElement
Returns Object (opens new window) enabledElement.renderingTools
# renderGrayscaleImage
API function to draw a grayscale image to a given enabledElement
# Parameters
enabledElementEnabledElement The Cornerstone Enabled Element to redrawinvalidatedBoolean (opens new window) true if pixel data has been invalidated and cached rendering should not be used
Returns void
# lutMatches
Check if two lookup tables match
# Parameters
aLUT A lookup table functionbLUT Another lookup table function
Returns boolean (opens new window) Whether or not they match
# renderLabelMapImage
API function to draw a label map image to a given enabledElement
# Parameters
enabledElementEnabledElement The Cornerstone Enabled Element to redrawinvalidatedBoolean (opens new window) true if pixel data has been invalidated and cached rendering should not be used
Returns void
# renderPseudoColorImage
API function to draw a pseudo-color image to a given enabledElement
# Parameters
enabledElementEnabledElement The Cornerstone Enabled Element to redrawinvalidatedBoolean (opens new window) true if pixel data has been invalidated and cached rendering should not be used
Returns void
# EnabledElementStub
Type: Object (opens new window)
# Properties
elementHTMLElement (opens new window) The enabled elementcanvasHTMLCanvasElement (opens new window) The current canvasimageObject (opens new window) Currently displayed imageinvalidBoolean (opens new window) Whether or not the image pixel data has been changedneedsRedrawBoolean (opens new window) A flag for triggering a redraw of the canvas without re-retrieving the pixel data, since it remains validoptionsObject (opens new window) Layer drawing optionslayersArray (opens new window)<Object (opens new window)> Layers added to the EnabledElementdataObject (opens new window)renderingToolsObject (opens new window)viewportObject (opens new window) The current viewport
# createEnabledElementStub
creates a dummy enabled element
# Parameters
canvasHTMLCanvasElement (opens new window) the canvas that will be assigned to the enabled element.imageany An Image loaded by a Cornerstone Image Loaderoptionsany Options for rendering the image (e.g.enable webgl by {renderer: 'webgl' })viewportany A set of Cornerstone viewport parameters
Returns EnabledElementStub a dummy enabled element
# renderToCanvas
Render the image to the provided canvas immediately.
# Parameters
canvasany The HTML canvas where the image will be rendered.imageany An Image loaded by a Cornerstone Image Loaderviewportany A set of Cornerstone viewport parameters (optional, defaultnull)optionsany Options for rendering the image (e.g. enable webgl by {renderer: 'webgl'}) (optional, defaultnull)
Returns void
# renderWebImage
API function to draw a standard web image (PNG, JPG) to an enabledImage
# Parameters
enabledElementEnabledElement The Cornerstone Enabled Element to redrawinvalidatedBoolean (opens new window) true if pixel data has been invalidated and cached rendering should not be used
Returns void
# WebGLRendering
# getImageDataType
Returns the image data type as a string representation.
# Parameters
imageany The cornerstone image object
Returns string (opens new window) image data type (rgb, iint16, uint16, int8 and uint8)
# storedPixelDataToImageData
Convert stored pixel data to image data.
Pack int16 into three uint8 channels (r, g, b)
# Parameters
imageImage (opens new window) A Cornerstone Image Object
Returns Uint8Array (opens new window) The image data for use by the WebGL shader
# storedPixelDataToImageData
Convert stored pixel data to image data.
Store data in Uint8Array
# Parameters
imageImage (opens new window) A Cornerstone Image Object
Returns Uint8Array (opens new window) The image data for use by the WebGL shader
# storedPixelDataToImageData
Convert stored pixel data to image data.
Pack RGB images into a 3-channel RGB texture
# Parameters
imageImage (opens new window) A Cornerstone Image Object
Returns Uint8Array (opens new window) The image data for use by the WebGL shader
# storedPixelDataToImageData
Convert stored pixel data to image data.
For uint16 pack uint16 into two uint8 channels (r and a).
# Parameters
imageImage (opens new window) A Cornerstone Image Object
Returns Uint8Array (opens new window) The image data for use by the WebGL shader
# storedPixelDataToImageData
Convert stored pixel data to image data. Here we will store all data in the alpha channel.
# Parameters
imageImage (opens new window) A Cornerstone Image Object
Returns Uint8Array (opens new window) The image data for use by the WebGL shader
# compileShader
Creates and compiles a shader.
# Parameters
glThe WebGL Context.
shaderSourcestring (opens new window) The GLSL source code for the shader.shaderTypenumber (opens new window) The type of shader, VERTEX_SHADER or FRAGMENT_SHADER.
Returns The shader.
# createProgram
Creates a program from 2 shaders.
# Parameters
glThe WebGL context.
vertexShaderA vertex shader.
fragmentShaderA fragment shader.
Returns A program.
# createProgramFromString
Creates a program from 2 shaders source (Strings)
# Parameters
glThe WebGL context.
vertexShaderSrcVertex shader string
fragShaderSrcFragment shader string
Returns A program
# Polyfills
# EventTarget
EventTarget - Provides the EventTarget (opens new window) interface
# now
Use the performance.now() method if possible, and if not, use Date.now()
Returns number (opens new window) Time elapsed since the time origin
# requestAnimationFrame
Polyfills requestAnimationFrame for older browsers.
# Parameters
callbackFunction (opens new window) A parameter specifying a function to call when it's time to update your animation for the next repaint. The callback has one single argument, a DOMHighResTimeStamp, which indicates the current time (the time returned from performance.now() ) for when requestAnimationFrame starts to fire callbacks.
Returns Number (opens new window) A long integer value, the request id, that uniquely identifies the entry in the callback list. This is a non-zero value, but you may not make any other assumptions about its value. You can pass this value to window.cancelAnimationFrame() to cancel the refresh callback request.
# purgeLayers
Purge the layers
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for Cornerstone
Returns void
# getPixelValues
Retrieves the minimum and maximum pixel values from an Array of pixel data
# Parameters
pixelDataArray (opens new window) The input pixel data array
Returns {minPixelValue: Number (opens new window), maxPixelValue: Number (opens new window)} The minimum and maximum pixel values in the input Array
# getRestoreImageMethod
Retrieve a function that will allow an image object to be reset to its original form after a false color mapping transformation
# Parameters
imageImage (opens new window) A Cornerstone Image Object
Returns Function (opens new window) A function for resetting an Image Object to its original form
# ensuresColormap
User can pass a colormap or its id as string to some of these public functions. Then we need to make sure it will be converted into a colormap object if it's a string.
# Parameters
colormapany A colormap ID or Object
Returns any The colormap
# restoreImage
Restores a false color image to its original version
# Parameters
imageImage (opens new window) A Cornerstone Image Object
Returns Boolean (opens new window) True if the image object had a valid restore function, which was run. Otherwise, false.
# convertImageToFalseColorImage
Convert an image to a false color image
# Parameters
imageImage (opens new window) A Cornerstone Image Objectcolormap(String (opens new window) | Object (opens new window)) it can be a colormap object or a colormap id (string)
Returns Boolean (opens new window) Whether or not the image has been converted to a false color image
# convertToFalseColorImage
Convert the image of a element to a false color image
# Parameters
elementHTMLElement (opens new window) The Cornerstone elementcolormapany it can be a colormap object or a colormap id (string)
Returns void
# linspace
Generate linearly spaced vectors http://cens.ioc.ee/local/man/matlab/techdoc/ref/linspace.html (opens new window)
# Parameters
aNumber (opens new window) A number representing the first vectorbNumber (opens new window) A number representing the second vectornNumber (opens new window) The number of linear spaced vectors to generate
Returns Array (opens new window) An array of points representing linear spaced vectors.
# getRank
Returns the "rank/index" of the element in a sorted array if found or the highest index if not. Uses (binary search)
# Parameters
arrayArray (opens new window) A sorted array to search inelemany the element in the array to search for
Returns number (opens new window) The rank/index of the element in the given array
# searchSorted
Find the indices into a sorted array a such that, if the corresponding elements In v were inserted before the indices, the order of a would be preserved. http://lagrange.univ-lyon1.fr/docs/numpy/1.11.0/reference/generated/numpy.searchsorted.html (opens new window)
# Parameters
inputArrayArray (opens new window) The array where the values will be insertedvaluesArray (opens new window) An array of the values to be inserted into the inputArray
Returns Array (opens new window) The indices where elements should be inserted to maintain order.
# makeMappingArray
Creates an N -element 1-d lookup table
# Parameters
NNumber (opens new window) The number of elements in the result lookup tabledataArray (opens new window) represented by a list of x,y0,y1 mapping correspondences. Each element in this List represents how a value between 0 and 1 (inclusive) represented by x is mapped to A corresponding value between 0 and 1 (inclusive). The two values of y are to allow for Discontinuous mapping functions (say as might be found in a sawtooth) where y0 represents The value of y for values of x <= to that given, and y1 is the value to be used for x > Than that given). The list must start with x=0, end with x=1, and all values of x must be In increasing order. Values between the given mapping points are determined by simple linear Interpolation.gammaany value denotes a "gamma curve" value which adjusts the brightness at the bottom and top of the map.
Returns Array (opens new window)<any> an array "result" where result[x*(N-1)] gives the closest value for Values of x between 0 and 1.
# createLinearSegmentedColormap
The lookup table is generated using linear interpolation for each Primary color, with the 0-1 domain divided into any number of Segments. https://github.com/stefanv/matplotlib/blob/3f1a23755e86fef97d51e30e106195f34425c9e3/lib/matplotlib/colors.py#L663 (opens new window)
# Parameters
segmentedData{red: Array (opens new window), green: Array (opens new window), blue: Array (opens new window)} An object with a red, green and blue entries. Each entry should be a list of x, y0, y1 tuples, forming rows in a table.NNumber (opens new window) The number of elements in the result Colormapgammaany value denotes a "gamma curve" value which adjusts the brightness at the bottom and top of the Colormap.
Returns Array (opens new window) The created Colormap object
# getColormapsList
Return all available colormaps (id and name)
Returns Array (opens new window)<{id, key}> An array of colormaps with an object containing the "id" and display "name"
# getColormap
Return a colorMap object with the provided id and colormapData if the Id matches existent colorMap objects (check colormapsData) the colormapData is ignored. if the colormapData is not empty, the colorMap will be added to the colormapsData list. Otherwise, an empty colorMap object is returned.
# Parameters
idstring (opens new window) The ID of the colormapcolormapDataObject (opens new window) An object that can contain a name, numColors, gama, segmentedData and/or colors
Returns any The Colormap Object
# linearIndexLookupMain
Maps a value to an index in the table
# Parameters
vNumber (opens new window) A double value which table index will be returned.pany An object that contains the Table "Range", the table "MaxIndex", A "Shift" from first value in the table and the table "Scale" value
Returns Number (opens new window) The mapped index in the table
# setNumberOfTableValues
Specify the number of values (i.e., colors) in the lookup table.
# Parameters
numberNumber (opens new window) The number of colors in he LookupTable
Returns void
# setRamp
Set the shape of the table ramp to either 'linear', 'scurve' or 'sqrt'
# Parameters
rampString (opens new window) A string value representing the shape of the table. Allowed values are 'linear', 'scurve' or 'sqrt'
Returns void
# setTableRange
Sets the minimum/maximum scalar values for scalar mapping. Scalar values less than minimum range value are clamped to minimum range value. Scalar values greater than maximum range value are clamped to maximum range value.
# Parameters
startNumber (opens new window) A double representing the minimum scaler value of the LookupTableendany A double representing the maximum scaler value of the LookupTable
Returns void
# setHueRange
Set the range in hue (using automatic generation). Hue ranges between [0,1].
# Parameters
startNumber (opens new window) A double representing the minimum hue value in a range. Min. is 0endNumber (opens new window) A double representing the maximum hue value in a range. Max. is 1
Returns void
# setSaturationRange
Set the range in saturation (using automatic generation). Saturation ranges between [0,1].
# Parameters
startNumber (opens new window) A double representing the minimum Saturation value in a range. Min. is 0endNumber (opens new window) A double representing the maximum Saturation value in a range. Max. is 1
Returns void
# setValueRange
Set the range in value (using automatic generation). Value ranges between [0,1].
# Parameters
startNumeber A double representing the minimum value in a range. Min. is 0endNumeber A double representing the maximum value in a range. Max. is 1
Returns void
# setRange
(Not Used) Sets the range of scalars which will be mapped.
# Parameters
startNumber (opens new window) the minimum scalar value in the rangeendNumber (opens new window) the maximum scalar value in the range
Returns void
# setAlphaRange
Set the range in alpha (using automatic generation). Alpha ranges from [0,1].
# Parameters
startNumber (opens new window) A double representing the minimum alpha valueendNumber (opens new window) A double representing the maximum alpha value
Returns void
# getColor
Map one value through the lookup table and return the color as an RGBA array of doubles between 0 and 1.
# Parameters
scalarNumber (opens new window) A double scalar value which will be mapped to a color in the LookupTable
Returns Array (opens new window)<Number (opens new window)> An RGBA array of doubles between 0 and 1
# build
Generate lookup table from hue, saturation, value, alpha min/max values. Table is built from linear ramp of each value.
# Parameters
forceBoolean (opens new window) true to force the build of the LookupTable. Otherwie, false. This is useful if a lookup table has been defined manually (using SetTableValue) and then an application decides to rebuild the lookup table using the implicit process.
Returns void
# buildSpecialColors
Ensures the out-of-range colors (Below range and Above range) are set correctly.
Returns void
# mapValue
Similar to GetColor - Map one value through the lookup table and return the color as an RGBA array of doubles between 0 and 1.
# Parameters
vNumeber A double scalar value which will be mapped to a color in the LookupTable
Returns Array (opens new window)<Number (opens new window)> An RGBA array of doubles between 0 and 1
# getIndex
Return the table index associated with a particular value.
# Parameters
vNumber (opens new window) A double value which table index will be returned.
Returns Number (opens new window) The index in the LookupTable
# setTableValue
Directly load color into lookup table. Use [0,1] double values for color component specification. Make sure that you've either used the Build() method or used SetNumberOfTableValues() prior to using this method.
# Parameters
indexNumber (opens new window) The index in the LookupTable of where to insert the color valuergbaArray (opens new window)<Number (opens new window)> An array of [0,1] double values for an RGBA color component
Returns void
# getElementData
Retrieves any data for a Cornerstone enabledElement for a specific string dataType
# Parameters
elementHTMLElement (opens new window) An HTML Element enabled for CornerstonedataTypestring (opens new window) A string name for an arbitrary set of data
Returns any Whatever data is stored for this enabled element
# removeElementData
Clears any data for a Cornerstone enabledElement for a specific string dataType
# Parameters
elementHTMLElement (opens new window) An HTML Element enabled for CornerstonedataTypestring (opens new window) A string name for an arbitrary set of data
Returns void
# canvasToPixel
Converts a point in the canvas coordinate system to the pixel coordinate system system. This can be used to reset tools' image coordinates after modifications have been made in canvas space (e.g. moving a tool by a few cm, independent of image resolution).
# Parameters
elementHTMLElement (opens new window) The Cornerstone element within which the input point liespt{x: Number (opens new window), y: Number (opens new window)} The input point in the canvas coordinate system
Returns {x: Number (opens new window), y: Number (opens new window)} The transformed point in the pixel coordinate system
# pixelToCanvas
Converts a point in the pixel coordinate system to the canvas coordinate system system. This can be used to render using canvas context without having the weird side effects that come from scaling and non square pixels
# Parameters
elementHTMLElement (opens new window) An HTML Element enabled for Cornerstonept{x: Number (opens new window), y: Number (opens new window)} The transformed point in the pixel coordinate system
Returns {x: Number (opens new window), y: Number (opens new window)} The input point in the canvas coordinate system
# HSVToRGB
Converts an HSV (Hue, Saturation, Value) color to RGB (Red, Green, Blue) color value
# Parameters
hueNumber (opens new window) A number representing the hue color valuesatany A number representing the saturation color valuevalany A number representing the value color value
Returns Array (opens new window)<Numberp> An RGB color array
# LookupTable
Maps scalar values into colors via a lookup table LookupTable is an object that is used by mapper objects to map scalar values into rgba (red-green-blue-alpha transparency) color specification, or rgba into scalar values. The color table can be created by direct insertion of color values, or by specifying hue, saturation, value, and alpha range and generating a table
# disable
Disable an HTML element for further use in Cornerstone
# Parameters
elementHTMLElement (opens new window) An HTML Element enabled for Cornerstone
Returns void
# hasImageOrLayers
Returns whether or not an Enabled Element has either a currently active image or a non-empty Array of Enabled Element Layers.
# Parameters
enabledElementEnabledElement An Enabled Element
Returns Boolean (opens new window) Whether or not the Enabled Element has an active image or valid set of layers
# enable
Enable an HTML Element for use in Cornerstone
- If there is a Canvas already present within the HTMLElement, and it has the class 'cornerstone-canvas', this function will use this existing Canvas instead of creating a new one. This may be helpful when using libraries (e.g. React, Vue) which don't want third parties to change the DOM.
# Parameters
elementHTMLElement (opens new window) An HTML Element enabled for CornerstoneoptionsObject (opens new window) Options for the enabledElement
Returns void
# displayImage
Sets a new image object for a given element.
Will also apply an optional viewport setting.
# Parameters
elementHTMLElement (opens new window) An HTML Element enabled for CornerstoneimageObject (opens new window) An Image loaded by a Cornerstone Image LoaderviewportObject (opens new window)? A set of Cornerstone viewport parameters
Returns void
# draw
Immediately draws the enabled element
# Parameters
elementHTMLElement (opens new window) An HTML Element enabled for Cornerstone
Returns void
# draw
Draw the image immediately
# Parameters
timestampDOMHighResTimeStamp The current time for when requestAnimationFrame starts to fire callbacks
Returns void
# drawInvalidated
Draws all invalidated enabled elements and clears the invalid flag after drawing it
Returns void
# invalidate
Sets the invalid flag on the enabled element and fires an event
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for Cornerstone
Returns void
# invalidateImageId
Forces the image to be updated/redrawn for all enabled elements displaying the specified imageId
# Parameters
imageIdstring (opens new window) The imageId of the Cornerstone Image Object to redraw
Returns void
# updateImage
Forces the image to be updated/redrawn for the specified enabled element
# Parameters
elementHTMLElement (opens new window) An HTML Element enabled for CornerstoneinvalidatedBoolean (opens new window) Whether or not the image pixel data has been changed, necessitating a redraw (optional, defaultfalse)
Returns void
# getEnabledElements
This module is responsible for drawing invalidated enabled elements
# hasImageOrLayers
# Parameters
enabledElement
# drawCompositeImage
Internal API function to draw a composite image to a given enabled element
# Parameters
enabledElementEnabledElement An enabled element to draw intoinvalidatedBoolean (opens new window) true if pixel data has been invalidated and cached rendering should not be used
Returns void
# tryEnableWebgl
Checks if webGL is supported and initializes the rendering engine.
# Parameters
optionsany Options to check if webgl rendering is requested (e.g. enable webgl by passing {renderer: 'webgl'})
Returns Boolean (opens new window) true if webgl rendering has been successfully initialized. Otherwise, false.
# generateUUID
Generates a UUID for the enabledElement.
Returns String (opens new window) the UUID.
# createCanvas
Create a canvas and append it to the element
# Parameters
elementHTMLElement (opens new window) An HTML Element
Returns HTMLElement (opens new window) canvas A Canvas DOM element
# getCanvas
Create a canvas or returns the one that already exists for a given element
# Parameters
elementHTMLElement (opens new window) An HTML Element
Returns HTMLElement (opens new window) canvas A Canvas DOM element
# fitToWindow
Adjusts an image's scale and translation so the image is centered and all pixels in the image are viewable.
# Parameters
elementHTMLElement (opens new window) The Cornerstone element to update
Returns void
# validateParameterUndefined
Check if the supplied parameter is undefined and throws and error
# Parameters
checkParamany the parameter to validate for undefinederrorMsgany the error message to be thrown
Returns void
# validateParameterUndefinedOrNull
Check if the supplied parameter is undefined or null and throws and error
# Parameters
checkParamany the parameter to validate for undefinederrorMsgany the error message to be thrown
Returns void
# generateLinearVOILUT
# Parameters
windowWidthwindowCenter
# generateLinearVOILUT
# Parameters
windowWidthNumber (opens new window) Window WidthwindowCenterNumber (opens new window) Window Center
Returns VOILUTFunction VOI LUT mapping function
# generateNonLinearVOILUT
Generate a non-linear volume of interest lookup table
# Parameters
voiLUTLUT Volume of Interest Lookup Table Object
Returns VOILUTFunction VOI LUT mapping function
# getVOILut
Retrieve a VOI LUT mapping function given the current windowing settings and the VOI LUT for the image
# Parameters
windowWidthNumber (opens new window) Window WidthwindowCenterNumber (opens new window) Window CentervoiLUTLUT? Volume of Interest Lookup Table Object
Returns VOILUTFunction VOI LUT mapping function
# getDefaultViewportForImage
Returns a default viewport for display the specified image on the specified enabled element. The default viewport is fit to window
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for CornerstoneimageImage (opens new window) A Cornerstone Image Object
Returns Viewport The default viewport for the image
# getImage
Returns the currently displayed image for an element or undefined if no image has been displayed yet
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for Cornerstone
Returns Image (opens new window) The Cornerstone Image Object displayed in this element
# getPixels
Retrieves an array of pixels from a rectangular region with modality LUT transformation applied
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for CornerstonexNumber (opens new window) The x coordinate of the top left corner of the sampling rectangle in image coordinatesyNumber (opens new window) The y coordinate of the top left corner of the sampling rectangle in image coordinateswidthNumber (opens new window) The width of the of the sampling rectangle in image coordinatesheightNumber (opens new window) The height of the of the sampling rectangle in image coordinates
Returns Array (opens new window) The modality pixel value of the pixels in the sampling rectangle
# getStoredPixels
Retrieves an array of stored pixel values from a rectangular region of an image
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for CornerstonexNumber (opens new window) The x coordinate of the top left corner of the sampling rectangle in image coordinatesyNumber (opens new window) The y coordinate of the top left corner of the sampling rectangle in image coordinateswidthNumber (opens new window) The width of the of the sampling rectangle in image coordinatesheightNumber (opens new window) The height of the of the sampling rectangle in image coordinates
Returns Array (opens new window) The stored pixel value of the pixels in the sampling rectangle
# getViewport
Retrieves the viewport for the specified enabled element
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for Cornerstone
Returns (Viewport | undefined (opens new window)) The Cornerstone Viewport settings for this element, if they exist. Otherwise, undefined
# setViewport
Sets/updates viewport of a given enabled element
# Parameters
elementHTMLElement (opens new window) DOM element of the enabled elementviewportViewport? Object containing the viewport properties
Returns void
# setMaximumSizeBytes
Sets the maximum size of cache and purges cache contents if necessary.
# Parameters
numBytesnumber (opens new window) The maximun size that the cache should occupy.
Returns void
# purgeCacheIfNecessary
Purges the cache if size exceeds maximum
Returns void
# putImageLoadObject
Puts a new image loader into the cache
# Parameters
imageIdstring (opens new window) ImageId of the image loaderimageLoadObjectObject (opens new window) The object that is loading or loaded the image
Returns void
# getImageLoadObject
Retuns the object that is loading a given imageId
# Parameters
imageIdstring (opens new window) Image ID
Returns void
# removeImageLoadObject
Removes the image loader associated with a given Id from the cache
# Parameters
imageIdstring (opens new window) Image ID
Returns void
# CacheInformation
Type: Object (opens new window)
# Properties
maximumSizeInBytesnumber (opens new window) The maximum size of the cache in bytescacheSizeInBytesnumber (opens new window) Currently occupied space in the cache in bytesnumberOfImagesCachednumber (opens new window) Number of ImageLoaders in the cache
Returns void
# getCacheInfo
Gets the current state of the cache
Returns void
# decache
INTERNAL: Removes and ImageLoader from the cache
# Parameters
imageLoadObjectObject (opens new window) Image Loader Object to remove
Returns void
# purgeCache
Removes all images from cache
Returns void
# changeImageIdCacheSize
Updates the space than an image is using in the cache
# Parameters
imageIdstring (opens new window) Image IDnewCacheSizenumber (opens new window) New image size
Returns void
# pageToPixel
Converts a point in the page coordinate system to the pixel coordinate system
# Parameters
elementHTMLElement (opens new window) The Cornerstone element within which the input point liespageXNumber (opens new window) The x value in the page coordinate systempageYNumber (opens new window) The y value in the page coordinate system
Returns {x: Number (opens new window), y: Number (opens new window)} The transformed point in the pixel coordinate system
# pixelDataToFalseColorData
Converts the image pixel data into a false color data
# Parameters
imageImage (opens new window) A Cornerstone Image ObjectlookupTableObject (opens new window) A lookup table Object
Returns void
Meta
- deprecated: This function is superseded by the ability to set the Viewport parameters to include colormaps.
# addGrayscaleLayer
API function to draw a grayscale image to a given layer
# Parameters
layerEnabledElementLayer The layer that the image will be added toinvalidatedBoolean (opens new window) true if pixel data has been invalidated and cached rendering should not be useduseAlphaChannelBoolean (opens new window)? Whether or not to render the grayscale image using only the alpha channel. This does not work if this layer is not the first layer in the enabledElement. (optional, defaultfalse)
Returns void
# addLabelMapLayer
API function to draw a pseudo-color image to a given layer
# Parameters
layerEnabledElementLayer The layer that the image will be added toinvalidatedBoolean (opens new window) true if pixel data has been invalidated and cached rendering should not be used
Returns void
# addPseudoColorLayer
API function to draw a pseudo-color image to a given layer
# Parameters
layerEnabledElementLayer The layer that the image will be added toinvalidatedBoolean (opens new window) true if pixel data has been invalidated and cached rendering should not be used
Returns void
# reset
Resets the viewport to the default settings
# Parameters
elementHTMLElement (opens new window) An HTML Element enabled for Cornerstone
Returns void
# setCanvasSize
This module is responsible for enabling an element to display images with cornerstone
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for CornerstonecanvasHTMLElement (opens new window) The Canvas DOM element within the DOM element enabled for Cornerstone
Returns void
# wasFitToWindow
Checks if the image of a given enabled element fitted the window before the resize
# Parameters
enabledElementEnabledElement The Cornerstone Enabled ElementoldCanvasWidthnumber (opens new window) The width of the canvas before the resizeoldCanvasHeightnumber (opens new window) The height of the canvas before the resize
Returns Boolean (opens new window) true if it fitted the windows, false otherwise
# relativeRescale
Rescale the image relative to the changed size of the canvas
# Parameters
enabledElementEnabledElement The Cornerstone Enabled ElementoldCanvasWidthnumber (opens new window) The width of the canvas before the resizeoldCanvasHeightnumber (opens new window) The height of the canvas before the resize
Returns void
# resize
Resizes an enabled element and optionally fits the image to window
# Parameters
elementHTMLElement (opens new window) The DOM element enabled for CornerstoneforceFitToWindowBoolean (opens new window) true to to force a refit, false to rescale accordingly
Returns void
# setDefaultViewport
Sets new default values for getDefaultViewport
# Parameters
viewportObject (opens new window) Object that sets new default values for getDefaultViewport
Returns undefined (opens new window)
# setToPixelCoordinateSystem
Sets the canvas context transformation matrix to the pixel coordinate system. This allows geometry to be driven using the canvas context using coordinates in the pixel coordinate system
# Parameters
enabledElementEnabledElement ThecontextCanvasRenderingContext2D (opens new window) The CanvasRenderingContext2D for the enabledElement's CanvasscaleNumber (opens new window)? Optional scale to apply
Returns void
# triggerEvent
Trigger a CustomEvent
# Parameters
elEventTarget The element or EventTarget to trigger the event upontypeString (opens new window) The event type namedetail(Object (opens new window) | null) =null The event data to be sent (optional, defaultnull)
Returns Boolean (opens new window) The return value is false if at least one event listener called preventDefault(). Otherwise it returns true.
# WebGLTextureCache
This module deals with caching image textures in VRAM for WebGL